POE Providing a Texture That is Different to Them

POE Currency 2, simply put, seems terrific. The improved lighting specifically over the Path helps set the mood in every area, providing a texture that is different to them.

 

POE Currency 2, simply put, seems terrific. The improved lighting specifically over the Path helps set the mood in every area, providing a texture that is different to them.

Combat, additionally, is improved over the original. Every single encounter felt as though it could be my last - really I can't remember how often my Exile met their fate the very first time that I played. Standing in 1 spot enemies together with skills and attacks won't lend itself nicely to survival. You need to move, slinging death and destruction with each step.

Standing still is not an option, as The Devourer would continually drop underground, tunnelling round the stadium, only to pop up nearby and spray acid all over you. Stray too far and you could find yourself being crushed from the giant worm creature's tail. It could attack from afar by shooting balls of acidity which saturated the earth as they strike, if you walked through them causing harm. Therefore, The Devourer necessitated plan and finesse to kill, it wasn't as straightforward as spamming what skills you had at the point to complete the job. You had to be careful, as one wrong move may wind up causing you your life.

This challenge is also felt at the boss fights. Grinding Gear Games actually knows how to make boss battles, and the first ones which you'll face in POE Trade Currency 2 sets the stage for what I can only expect are more in-depth encounters later on. One of the fights, The Devourer, made it clear these boss battles were more than what they seemed compared to a number of the bosses in Path of Exile.

 


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